REVIEW: Soul Calibur VI [NO SPOILERS]

oul Calibur: A series that has stayed near and dear to me for years. It’s the goofiest, silliest version of all fighting games and I love it. This is the only series that has managed to have characters from Star Wars to Spawn to The Legend of Zelda. I’ve enjoyed the series since it’s second installment, and it has continued to reign as my favorite fighting game for being a loveable fantasy mess. After six years, we finally have our hands on the sixth installment and I am beyond excited. Here’s why you should be too.

 

Control

From top to bottom, Soul Calibur VI has a ton of different play options for any fighting game fan. The mechanics feel more accessible than ever but still require some comboing skill. There’s a wide variety of characters to suit different play styles and move mapping makes it easy for players to set up their preferred button layout.

In my opinion, the mechanics of Soul Calibur have always been for those who love fighting games but aren’t looking for the intensity that comes with games like Street Fighter. Loving this series is easier than ever with faster and more responsive controls in this entry. There is an emphasis on dodging and quick maneuvering this time around. Grabs are easier to break out of and deflect (THANK YOU), and special, flashy attacks have become much easier to accomplish by using trigger buttons. Be careful with those special attacks, though: There is extra attack opening implemented to balance the easier access.

 

Graphics

I’ll say this regarding the fighters: The armor and weapon design, as always, are fantastic. The faces, on the other hand, continue to be uncomfortable to look at, but I think there’s some charm in that. This goes for some other parts of the game, too. As an example, the stages continue to look looming and beautiful, but the menu design feels like something out the last console gen. In all honesty, though, I can’t help but have a soft spot for these flaws, and the game beneath them more than makes up for it.

 

Story and Modes 

The game also has two different story modes: One that follows a selected character from the roster and another that follows a player-created character. Both of these modes are similar to how story worked in Soul Calibur 3 onward but with some nice new twists. These stories take place at the beginning of the series, taking place sometime between Soul Edge, Soul Calibur, and Soul Calibur 2. The writing is nothing to go crazy over, but hey, it’s a fighting game and it does it’s job.

I especially enjoyed the player-created character storyline here. The game gives you many opportunities for customization throughout your journey, from your choice of weapon to following a good or evil path. I ended up creating a character named Colin Mochrie who looks just like the Improv God, and seeing his actions take root in the world of Soul Calibur couldn’t have been more entertaining or satisfying. Truthfully, I can’t say whether the story would be fun if you were trying to take it seriously, but it sure was a fun trip with Mr. Mochrie.

Aside from the story, Soul Calibur VI also maintains its standard versus battle modes both locally and online. The online works well. The amount I played I didn’t have any connectivity issues and it didn’t appear there were any exploits that other players were overusing.

 

Verdict

Overall, Soul Calibur VI is a welcomed addition to the franchise, offering improvements on everything I’ve come to love about the series. Fans and newcomers alike will enjoy this entry and it’s a good addition to any PS4 library. With DLC on the way including 2B from Nier: Automata, I hope that this game is destined to get even more to love in the future.

 

oul Calibur: A series that has stayed near and dear to me for years. It’s the goofiest, silliest version of all fighting games and I love it. This is the only series that has managed to have characters from Star Wars to Spawn to The Legend of Zelda. I’ve enjoyed the series since it’s second installment, and it has continued to reign as my favorite fighting game for being a loveable fantasy mess. After six years, we finally have our hands on the sixth installment and I am beyond excited. Here’s why you should be too.

 

Control

From top to bottom, Soul Calibur VI has a ton of different play options for any fighting game fan. The mechanics feel more accessible than ever but still require some comboing skill. There’s a wide variety of characters to suit different play styles and move mapping makes it easy for players to set up their preferred button layout.

In my opinion, the mechanics of Soul Calibur have always been for those who love fighting games but aren’t looking for the intensity that comes with games like Street Fighter. Loving this series is easier than ever with faster and more responsive controls in this entry. There is an emphasis on dodging and quick maneuvering this time around. Grabs are easier to break out of and deflect (THANK YOU), and special, flashy attacks have become much easier to accomplish by using trigger buttons. Be careful with those special attacks, though: There is extra attack opening implemented to balance the easier access.

 

Graphics

I’ll say this regarding the fighters: The armor and weapon design, as always, are fantastic. The faces, on the other hand, continue to be uncomfortable to look at, but I think there’s some charm in that. This goes for some other parts of the game, too. As an example, the stages continue to look looming and beautiful, but the menu design feels like something out the last console gen. In all honesty, though, I can’t help but have a soft spot for these flaws, and the game beneath them more than makes up for it.

 

Story and Modes

The game also has two different story modes: One that follows a selected character from the roster and another that follows a player-created character. Both of these modes are similar to how story worked in Soul Calibur 3 onward but with some nice new twists. These stories take place at the beginning of the series, taking place sometime between Soul Edge, Soul Calibur, and Soul Calibur 2. The writing is nothing to go crazy over, but hey, it’s a fighting game and it does it’s job.

I especially enjoyed the player-created character storyline here. The game gives you many opportunities for customization throughout your journey, from your choice of weapon to following a good or evil path. I ended up creating a character named Colin Mochrie who looks just like the Improv God, and seeing his actions take root in the world of Soul Calibur couldn’t have been more entertaining or satisfying. Truthfully, I can’t say whether the story would be fun if you were trying to take it seriously, but it sure was a fun trip with Mr. Mochrie.

Aside from the story, Soul Calibur VI also maintains its standard versus battle modes both locally and online. The online works well. The amount I played I didn’t have any connectivity issues and it didn’t appear there were any exploits that other players were overusing.

 

Verdict

Overall, Soul Calibur VI is a welcomed addition to the franchise, offering improvements on everything I’ve come to love about the series. Fans and newcomers alike will enjoy this entry and it’s a good addition to any PS4 library. With DLC on the way including 2B from Nier: Automata, I hope that this game is destined to get even more to love in the future.

 

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